Alors qu’en France, la Japan Expo, plus grand rendez-vous français consacré à la pop culture japonaise, attend près de 240 000 visiteurs pour sa 16ème édition qui se tient de jeudi à dimanche, avec le jeu vidéo et le créateur de Mario en invité d’honneur ; à Tokyo, Les travaux du studio Polyphony Digital sont exposé ‘at the National Art Center, Japan as part of a new Manga*Anime*Games exhibit in the museum.’ The exhibit, which showcases the relationship between artists’ work, society, and technology, uses Gran Turismo to demonstrate the technical techniques of the artists that bring the game to life. Et tout cela nous permet de découvrir d’un nouveau regard la réalisation de Gran Turismo 6.
Gran Turismo’s Behind-the-Scenes Production Techniques Featured in Tokyo Exhibit
It’s been 25 years since the passing of Osamu Tezuka, Japan’s distinguished manga artist who created many masterpieces in his career. And to look back upon these last 25 years, an exhibit for Japanese manga, anime and games which were produced after his passing in 1989 has been opened at the National Art Center in Tokyo (Minato-ku). The exhibit analyzes various works produced during this time from 8 different aspects, including the relationship between different works, society, and technology.
Gran Turismo 6 is introduced as a theme for Chapter 8 of this exhibit, “The ‘technique’ of the artist”. Gran Turismo has nurtured a world of virtual reality since its first release and while advancing technology continued to be applied as much as possible, a large emphasis was still placed on the senses and technique of the artists. High tech and the importance of artisans who control it. See for yourself the unique world of virtual reality in Gran Turismo.
The “Car Production Movie” is an interesting piece that introduces the process by which a mass of data becomes a 3D model. And in the documentary images gathered during the data capturing of the Ascari Race Resort, you can see the process by which a massive amount of coordinate points are turned into a track for Gran Turismo 6. There are also some interesting gadgets that appear, such as the giant caliper named “Hakaru-kun” (Measure-boy). This was a tool that was devised by the staff who measured a massive number of vehicles during the creation of “Tourist Trophy”, the “Real Riding Simulator” about motorcycles released in 2006.
Though it is no longer in use anymore due to the invention of 3D scanners, in the past it was used for the measurement of fuel tanks, engines and body-parts where measurement was difficult due to the shape of the motorcycles.
This exhibit will give you an inside look into the production of Gran Turismo. If there are Gran Turismo fans that plan to be in Japan during this time, we hope you’ll drop by the exhibit. The exhibit will be hosted at the National Art Museum until August 31st.
Polyphony Digital, Gran Turismo expo ‘Manga＊Anime＊Games from Japan’
Le travail de Polyphony Digital a été mis en avant au National Art Center, au Japon, dans le cadre d’une nouvelle exposition ‘Manga＊Anime＊Games from Japan’. L’exposition, met en valeur la relation entre le travail, la société et la technologie des artistes, utilisé pour Gran Turismo.